*PAGE ONE*
Table of Contents---------
Starting
The Game---------2
Using the
Controller------3
Defense-------------------4
Offense-------------------6
The Game
Play Screen------8
Rules
& Advice-----------10
Your Opponents-----------12
Gabby
Jay
Bear Hugger
Piston
Hurricane Bald
Bull
Bob
Charlie
Dragon Chan
Masked
Muscle
Mr. Sandman
Aran
Ryan
Heike Kagero
Mad
Clown
Super Macho Man
Narcis
Prince
Hoy Quarlow
Rick
Bruiser
Nick Bruiser
*PAGE TWO*
-----STARTING THE GAME-----
Insert the Game Pak into the Super Nintendo Entertainment
System Control
Deck and turn the POWER switch to the ON position.
When the title screen
appears, press the START button to begin.
If you do not press START at any
time to return to the title screen.
When the MENU SELECT Screen appears, use the +Control
Pad to make your
selection, then press the START button to continue.
-----Menu Select
NEW--When playing the game for the first time,
or when starting a new player,
select this option.
CONTINUE--To continue a previous game, select
this option to progress to the
FILE SELECT Screen.
DATA CLEAR--To delete a saved game file or all
save files, select this option.
When a file is deleted (FILE KILL option), the
data saved in the BEST RECORD
will become a default name. If you want
to delete all the data, you must
select ALL CLEAR.
-----Mode Select
CHAMPIONSHIP MODE--This is the main mode of the
game. You progress through
the four circuits one after the other.
NOTE: Unless your record is 4-0 in
the first three circuits, you cannot play the
SPECIAL CIRCUIT (the last
circuit). You can retry a circuit as many
times as you want until you
achieve a perfect record (four wins, zero losses).
TIME ATTACK MODE--Select the opponent of your
choice to try to improve your
time record. You may only select opponents
from the circuits you have already
cleared in the Championship Mode.
RECORDS VIEW MODE--Best Times for each opponent,
Best Scores for each circuit
and Personal Records (listing your best records)
will be saved and can be
viewed in this mode.
BUTTON SETTING MODE--You can customize the punch
buttons to your liking.
*PAGE THREE*
-----CONTROLLER FUNCTIONS-----
Control Pad
Up = Guard Up / Direct Punch At Hand
Left = Dodge Left
o = Lower Guard / Direct Punch At Body
Right = Dodge Right
Down = Duck
L Button = Nothing
R Button = Nothing
Select Button = Nothing
Start Button = Starts / Pauses the game
Y Button = Left Punch
B Button = Right Punch
X Button = Nothing
A Button = Knock Out Punch
While pressing the Y, B or A Buttons, use the
+Control Pad to direct the
punch to the head or body in addition to the
direction that the Button is
assigned.
*PAGE FOUR*
-----DEFENSE-----
GUARDING--To protect yourself from the opponent's
punch with your gloves.
RAISE GUARD = Press Up on the +Control Pad.
LOWER GUARD = Do not press any direction on the
+Control Pad.
There are two kinds of attacks your opponent
will use: blows to the head and
blows to the body. Blows to your head can
be blocked by a raised guard.
Body blows can be blocked by a lowered guard.
However, strong punches such
as uppercuts cannot be blocked. Dodge (see
below) or duck to cope with this
type of attack.
Depending on your opponent, you may need to guard yourself at all times.
DODGING--To avoid your opponent's punch by moving
your body left or right.
DODGE LEFT = Press Left on the +Control Pad.
DODGE RIGHT = Press Right on the +Control Pad.
If you continue pressing left or right on the
+Control Pad, you will continue
dodging for a longer time than if you only press
and release. If you press
the opposite direction, you return to center
position.
While dodging, you cannot punch.
DUCKING--To avoid your opponent's punch at your
head by ducking your body.
DUCK = Press down on the +Control Pad.
Like dodging, you can continue ducking for a
long period if you do not
release the key. Press Up on the +Control
Pad to return to the neutral
position.
You cannot duck a Body Blow.
While ducking, you cannot punch.
NOTE: Depending on your opponent, dodging may
not be effective. Ducking out
of the way might be the only effective defense.
To avoid your opponent's
punch effectively block, dodge or duck depending
on the situation.
*PAGE SIX*
-----OFFENSE-----
NORMAL PUNCH
There are four kinds of punches. Each of
them uses combinations of the left
and right punch buttons and the +Control Pad.
LEFT JAB = Press Up and the Y Button to direct
a punch from your left glove
to your opponent's face.
RIGHT JAB = Press Up and the B Button to direct
a punch from your right glove
to your opponent's face.
LEFT BODY BLOW = Do not press any direction and
the Y Button to direct a punch
from your left glove to your opponent's body.
RIGHT BODY BLOW = Do not press any direction
and the B Button to direct a punch
from your right glove to your opponent's body.
Your Opponent can usually block your punch, unless
you aim where his gloves
are not.
During Power-Up (see Page 9), your gloves will
flash and the speed of your
punches will increase.
Depending on your opponent's current stance and
how his guard is held, only a
left or right punch aimed to the head or body
can hit him. Watch your opponent
closely and use the correct punch.
KNOCKOUT PUNCH
When the (S mark) flashes, you can use any of
the four powerful Knock Out
Punches by combining the Knock Out Punch Button
and the +Control Pad.
UPPERCUT = Press Up and the A Button to direct
a KO punch to the head.
RAPID UPPERCUT = Press Up and the A Button twice
to begin rapid punching to
the head.
HOOK = Do not press any direction and the A Button
to direct a KO Punch to the
body.
RAPID HOOK = Do not press any direction and the
A Button twice to begin rapid
punching to the body.
When a normal punch (Jab or Body Blow) hits the
opponent, the Power Meter at
the bottom of the screen will increase.
When the Power Meter is full, the S
mark will begin flashing. Only then can
you use a Knock Out punch.
When you are hit by your opponent's punch, your
Power Meter decreases and you
become unable to use a Knock Out punch.
Knock Out punches have a slight delay. However,
they are a powerful enough to
penetrate your opponent's guard.
If you quickly press the A Button (Knock Out Punch
Button) twice, you can use
the Rapid Punch (turbo Knock Out Punches!).
This attack has less power than
a normal Knock Out Punch, but you can continuously
hammer on your opponent at
high speed until they can either block your punches
or dodge.
During Power-Up, Knock Out Punches also will increase
in power.
*PAGE EIGHT*
-----THE GAME PLAY SCREEN-----
TIME BONUS
This will decrease rapidy as time progresses.
(The initial value differs
depending on the circuit.)
SCORE
This increases with each connecting punch or
when your opponent is knocked
down. After the match, the Score Calculation
Screen displays what type and
how many of your punches hit your opponent.
You will earn an extra continue
for every 50,000 points.
ELAPSED TIME
The match starts at 0'00"00 and finishes 3'00"00.
After three mintues have
passed, the match is automatically over.
If you have not won the time is over,
your opponent automatically wins. You cannot
win by judgment.
CORNER MAN'S COMMENTS
Yoru opponent's corner man will occasionally
call out instructions or
encouraging
words. These are special instructions for
your opponent. When these are
displayed, your opponent will act according to
the instruction. You have no
corner man calling out instructions and must
fight on your own.
-----STAMINA METERS
These display your stamina and your opponent's
stamina. When hit by a punch,
your stamina decreases. When you hit your
opponent, you regain a little
stamina. When you have no stamina (the
meter is all blue), you will fall down.
The stamina your opponent regains after being
knocked down depends on how fast
you knocked him down and how much damage you
have received. A quick knockdown
will cause your opponent to recover less stamina.
This is ture for yourself
as well.
When you are knocked down, if you keep pressing
buttons (except the SELECT and
START buttons), you will stand up more quickly
and will regain an little more
stamina.
While you opponent is knocked down, if you keep
pressing the buttons (except
the SELECT and START buttons), you will regain
some stamina.
When you knock down your opponent using a Knock
Out Punch, your opponent will
regain less stamina when he stands up.
POWER METER & KNOCK OUT PUNCH MARK
When you hit your opponent, your Power Meter
increases. If you are hit by
your opponent's punch, your Power Meter will
decrease. If you are knocked
down, it will empty.
When the Power Meter is at maximum, the Knock
Out Punch Mark will start flashing
and you can use a Knock Out Punch.
-----POWER-UP
To use a Knock Out Punch, your Power Meter must
be at maximum.
Your power builds as the time passes. As
it does, the background color
behind the face at the upper left corner of the
screen turns from blue to
green to yellow and finally to red.
When the power is at maximum, the
background will begin flashing. While flashing,
you are in the Power-Up
condition. While Power-Up, your normal
punches have more speed and Knock
Out Punches have more power. During Power-Up,
your gloves will also flash.
When your power is at maximum it will remain that
way even if knocked down.
However, if knocked down after Powering_up, your
power will be lost.
In the defaul setting, Power-Up begins automatically
when your power is at
maximum and you throw a punch. You can
change the setting from Auto to Manual
in the Button Setting Mode. Manual Power-Up
lets you choose when to start
Power-Up with the push of a button when your
power is full (when the background
is flashing).
*PAGE 10*
-----RULES & ADVICE-----
NINTENDO VIDEO BOXING ASSOCIATION RULES
-Matches are three minutes in length.
-If a fighter is knocked down and cannot stand
up before the count of ten, it
is a Knock Out (KO).
-If a fighter is knocked down three times in
one match, it will be ruled a
Technical Knock Out (TKO), and the other fighter
will win.
-If neither fighter is knocked out before time
expries, the match is over and
the challenger automatically loses.
-There are no illegal moves or punches.
-If you lose, you can rematch as many times as
you have continues left. You
will earn an extra continue every 50,000, 100,000,
150,000 and 500,000 points.
Once out of continues, you must re-challenge
all boxers in your current circuit.
ADVICE (HOW TO WIN THE MATCH)
It isn't effective to throw punches without thinking,
especiall when fighting
with the higher ranked fighters. Look for
the ways to score a knock out while
losing as little energy as possible.
Watch your opponent's movements closely.
Most opponents will telegraph thier
intentions before attacking.
Dodge & Punch and Duck & Punch are the
most basic combinations. Try to avoid
your opponent's punch and quickly throw a punch
of your own. If your timing
is perfect, your punch will often cause your
opponent to become dizzy and drop
his guard. This is the best chance to use
punch combinations.
Try to minimize the damage you receive.
Try to build up your Power Meter and
keep it at maximum so that you can use a Knock
Out Punch at any time.
Do not be careless after you knock down your opponent.
When you opponent
stands up, he might come at you with a special
attack.
Although you should be paying attention at all
the times during the match,
be extra careful when instructions are called
out from the opponent's corner
man. The comments are different for each
fighter. There are mainly two types
of instructions, one is about how to fight,
the other is about specific
attacks. Some corner men will call out
more than one instruction for their
fighter. (However, no more than one instruction
is displayed at a time.)
Try to fight with purpose, not by chance.
When your opponent is knocked down
in an unexpected way, or when your punch hits
your opponent with unexpected
timing, try the same attack many times again.
You might find a pattern that
will severely damamge your opponent.
*PAGE 12*
-----YOUR OPPONENT-----
WVBA MINOR CIRCUIT--
Gabby
Jay
Stats: Ranked #3. From Paris, France.
Age
56. Weight 110 lbs.
Record
1-99.
Born in Paris, Gabby Jay originally was a waiter
at a small cafe near the
Eiffel Tower. One day something smapped
and he felt the need to become a
professional boxer. After graduating from
the Glass Joe Boxing School
(By Ko'ing Glass Joe- His one win) He entered
the professional circuit.
Bear
Hugger
Stats: Ranked #2. From Saskatoon,
Saskatchewan, Canada.
Age
32. Weight 440 lbs.
Record
17-12.
Originally a carpenter, Bear Hugger grew up beating
up on all the animals in
the forest. His favorite however was his
pet grizzly bear. The bear was his
closest rival until leaving Saskatoon to begin
his pro carrer. Bear Hugger
will be happy to teach you the necessity of ducking.
Piston
Hurricane
Stats: Ranked #1. From Havana, Cuba.
Age
25. Weight 170 lbs.
Record
21-10
After losing his home during a terrible storm,
Piston Hurricane hit the streets
of Havana. When the opportunity to turn
pro came along, He was gone like the
wind. Learning to block your opponent's
punches is your key to success with
him.
Bald
Bull
Stats: Ranked Champ. From Istanbul,
Turkey.
Age
36. Weight 240 lbs.
Record
34-19
As Minor Circuit Champion, Bald Bull has had
a long and illusrious carrer.
His infamous Bull Charge can be devastating,
don't blow your chance to stop it.
WVBA MINOR CIRCUIT--
Bob
Charlie
Stats: Ranked #3. From Kingston,
Jamaica.
Age
26. Weight 140 lbs.
Record
24-13
Thought to be boxing under an assumed name, Bob
Charlie likes to show off as
he boxes. Before leaving Jamaica, he was
crowned the Jive King of Kingston.
Dragon
Chan
Stats: Ranked #2. From Hong Kong,
China.
Age
22. Weight 130 lbs.
Record
15-7
Trained as a kick boxer, Dragon Chan is not afraid
to use any type of offense
he knows. His corner man refuses to speak
in anything but his native tongue.
What can he be saying?
Masked
Muscle
Stats: Ranked #1. From Mexico City,
Mexico.
Age
29. Weight 240 lbs.
Record
19-5
After being banned from professional wrestling
for spitting an unknown substance
at his opponents that caused them to become disoriented,
Masked Muscle earned
the dubious titles of amigo to none and crown
prince of the cheap shot.
Mr.
Sandman
Stats: Ranked Champ. From New York
City, U.S.A.
Age
30. Weight 270 lbs.
Record
28-4
With his powerful punches and ever temper, Mr.
Sandman, confidently reigns as
champion of the WVBA Minor Circuit. Often
in the habit of holding back, he
waits until he's in danger of losing a match
before unleashing his full arsenal
of punches. When he does though, it just
may be "Lights Out".
WVBA WORLD CIRCUIT--
Aran
Ryan
Stats: Ranked #3. From Dublin, Ireland.
Age
23. Weight 160 lbs.
Record
18-10.
Aran's mother insisted upon spelling his name
in an untraditional fashion.
From the time he entered school and all his classmates
learned of this, he
was subject to endless teasing. Unwilling
to take it, especially when mention
was made of his mother, he grew up to be the
unrelenting scrapper he is today.
Heike
Kagero
Stats: Ranked #2. From Osaka, Japan.
Age
19. Weight 120 lbs.
Record
14-8
Afer being trained as a youth in Nihon Buyo (A
from of Japanese ballet),
eike Kagero learned to box to defend himself.
He is not afraid to use his
quick speed and dance moves while boxing.
Mad
Clown
Stats: Ranked #1. From Milan, Italy.
Age
27. Weight 370 lbs.
Record
17-9
Originally an opera signer, Mad Clown joined
the circus after suffering a
nervous breakdown. After tiring of the
nightly performances of juggling and
attempting to drive a car that was much too small
for him, he turned to boxing.
Super
Macho Man
Stats: Ranked Champ. From Los Angeles,
California, U.S.A.
Age
28. Weight 230 lbs.
Record
29-3
The champion of the WVBA World Circuit describes
himself as a mere two hundred
and thirty pounds of lean, mean, fighting machine.
When not boxing, Super Macho
Man can be found training on the beach at Venice.
WVBA SPECIAL CIRUIT--
Narcis
Prince
Stats: Ranked #3. From London, England
(U.K.)
Age
20. Weight 150 lbs.
Record
12-3
Narcis Prince proudly wears his sweater marked
with a larger "V" for the victory
he is sure will be his after boxing in his next
match.
Hoy
Quarlow
Stats: Ranked #2. From Beijing, China.
Age
78. Weight 100 lbs.
Record
62-13
Although he may hobble to the ring with the aid
of his cane, do not judge
lightly the abilities of the old man from Beijing.
During his many years
of boxing, he has learned all the tricks and
is not afraid to use them.
Rick
Bruiser
Stats: Ranked #1. From Unknown.
Age
Unknown. Weight 210 lbs.
Record
41-1.
Rick, one of the Bruiser Brothers, has won every
boxing match he has ever been
known to fight in save one. For this one
defeat he secretly wishes revenge and
practices on any fighter foolish to challenge
him.
Nick
Bruiser
Stats: Ranked Champ. From Unknown.
Age
Unknown. Weight 210 lbs.
Record
42-0.
Nick, the older of the Bruiser twins has never
been known to lose ta fight.
While it is true that he has only fought Rick
the one time, it had to take
place. Only one of them could be the champion
of champions. Since winning
that fight, he has vowed never to lose his title.
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