How to Knockout Mike Tyson Everytime!
Mike Tyson's Punch Out!! - copyright 1987 Nintendo
of America
Date Written - May 9, 2002
Written By - Brian P.Sulpher
e-mail - briansulpher@hotmail.com
Well, before I begin, I am just writing this little
dedication to Daniel T.
Without his inspiration to join his KO Tyson
Journal, I never would have
discovered this strategy. Though you claim
to be a rookie Daniel, you really
are a master in my book.
Also, I dedicate this walkthrough to both my brother
Michael and my
girlfriend Jennifer Dixon, becuase without their
patience with my yelling,
screaming, and cursing (as well as all the time
I hogged the TV) that Mike
Tyson put me through in this game until I unlocked
a surefire method of
KO'ing him. I love you both very much (just
in different ways).
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-----Table of Contents-------------------------------------------------------
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1) Introduction
2) Basic Controls
3) General Tactics
a) The Most Important Thing
b) Quick-Dodge Technique
c) Proper Use of Punches
d) Different Punches Utilized by Mike
Tyson
e) How to Read Tyson's Actions
f) Patterns Utilized by Tyson
4) In-Depth Strategy
a) Round 1
i) first knockdown
ii) second knockdown
iii) remaining time
b) Round 2
i) first knockdown
ii) second knockdown
iii) remaining time
c) Round 3
i) first knockdown
ii) second knockdown
iii) after second knockdown
5) Closing Statements
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-----Introduction------------------------------------------------------------
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1)
Mike Tyson's Punch Out!! was released in 1987
for the Nintendo Entertainment
System. It quickly became very popular
for its outrageous characters, great
difficulty challenge, and the underdog story
of the main character, Little
Mac. This walkthrough is going to concentrate
on the final opponent in the
game, Mike Tyson.
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-----Basic
Controls-----------------------------------------------------------
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2)
Although there probably will be no one who does
not know the controls of this
game, I will review them anyway.
Directional Pad => This controls where and how
Little Mac moves. Pressing
left or right will cause Little Mac to dodge
in the direction pressed.
Holding down will cause Little Mac to put his
hands on his head and try to
block the incoming punch. Pressing down
twice in rapid succession will cause
Little Mac to duck. Pressing up allows
Little Mac to have punches be thrown
at the head of opponents.
A Button => Pressing this button will cause Little
Mac to throw a right-handed
body blow, or (when up is pressed along with
the "A" button) a right jab.
B Button = >Pressing this button will cause Little
Mac to throw a left-handed
body blow, or (when up is pressed along with
the "B" button) a left jab.
Start button => Used to start the fight and rounds.
It is also used in the
game when Little Mac has a Star (which allows
him to throw an uppercut).
Select Button => When this is pressed in between
rounds, it will regain some
of Little Mac's energy. If this is used
when Little Mac has yet to be hit at
all, he will lose energy! The selct button
is not needed for this
walkthrough.
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-----General
Tactics----------------------------------------------------------
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3)
a) The most important thing to remember for this
strategy to work is to not to
take ANY damage at all. This includes blocking
any punches because Little Mac
still takes partial damage. Little Mac
must not be damaged in any way for
this strategy to be assured of working (he could
still be KO'ed, but it is no
longer a guarantee).
b) The quick-dodge technique is a must for anyone
to be any good at MTPO!!
This is when a player presses left or right to
dodge out of the way of a
punch, but but by pressing the opposite direction
of the direction dodged will
cause Little Mac to come back to a ready punching
position. When this
technique is used properly, it allows the player
to land more punches in a
shorter amount of time. this can be very
important in Round 1 (this will be
explained later).
c) Another important technique is the proper use
of counter punches. The
general rule is if a right-handed punch is thrown
at you, answer with a
left-handed punch. The same hold true for
a left-handed punch thrown at you,
answer with a right-handed punch. This
will sometimes cause extra damage if
countered properly, and consequently on the same
type of punches if countered
improperly, it will cause less damage.
d) Mike Tyson has four different punches available
to him.
i) His uppercuts pack quite a punch,
and is his second most used punch.
ii) His hooks are the most common punch
thrown, and it removes a small
amount of energy.
iii) Tyson throws visciously quick jabs
that remove a fair amount of
energy (just slightly
more then the hooks). this punch is quite
rare, but he does
throw them in groups of two.
iv) A slightly altered hook that is thrown
in groups of four. If not
blocked, Little
Mac will recieve substancial damage.
e) How does Little Mac go about dodging these
deadly punches? He just does
as he has with all of the other boxers in the
game, which is find the
movements of the opponent so he can dodge at
the correct time.
i) Tyson will flash which indicates
this hard punch is coming.
ii) Tyson will wink, and if he winks
his right eye, he will throw a
right.
If Tyson winks his left eye, he will throw a left.
iii) Unfortunately, these punches have
no warning movement, so the only
defence
is the knowledge of when he will throw these punches, and
luck to
dodge them. I will cover when Tyson can throw these annying
punches.
iv) These punches are telegraphed
by Tyson when he will suddenly start
blinking
rapidly. He can be punched when he is blinking, and if it is
timed right,
he will fall down or yeild a star.
f) Although Tyson does not have a set punching
order, he does follow some
set patterns.
i) When Mike Tyson throws his
uppercuts for the first 90 seconds of Round
1, he has
a few patterns. One is he always starts with a left, right,
left every
fight. When he throws two lefts in a row, he will then
throw a
right, followed immediately by another right, and then a left.
ii) His first hook after the opening
ninety seconds will be a right,
followed
by a left. He will then usually throw two more lefts,
followed
by three rights. he will continue on a three left, three
right pattern,
but he can throw a left, right, left, right combo until
he goes
back to three left, three right combo. You must be aware of a
possible
switch in tactics.
iii) Tyson always starts Round 2 with
10 jabs (in quick sets of 2).
iv) When Tyson pauses in Round 2
after throwing some hooks, he will throw
a left uppercut,
followed by a right uppercut. This pattern can be
pre-empted
by the next pattern.
v) At 1:30 and 2:30 of Round
2, Tyson will blink, and if he is not
knocked
down (as described above), he will throw 4 punches. In Round
3 at 1:30
he blinks and again he will start with the altered hook
combo.
This time however, he will throw more than four if Little Mac
does not
block them successfully.
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-----In-Depth
Strategy--------------------------------------------------------
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4)
a) Round 1 => This round is the easiest round
in terms of difficulty, and the
easiest round in terms of Tyson's
predictability.
i) Tyson will open with his
deadly Dynamite punches, which are the super
charged
version of his uppercut. If he throws a right, hit him with
two lefts,
and he throws left, you throw two rights.Using the patterns
outlined
in 3)f), he will throw anywhere from 14 to 16 uppercuts. If
he throws
14 Dynamites, you will need to hit him six times on his
hooks.
The normal time his first knockdown willbe 1:43 to 1:46. This
is late,
but he can still be knocked down again (it requires little
time to
be wasted after he throws a punch). If he throws 15 Dynamites,
he will
still need three punches on his hooks to go down. This will
occur from
1:38 to 1:41. If he throws 16 Dynamites, he will go down
somewhere
between 1:25:51 to 1:33. He will get up and and throw hooks.
This leaves
a little more room for error. If tyson throws 17
Dynamites,
this means he falls around 1:21 to 1:25:50. He will get up
and throw
one more Dynamite punch, and then go into his hook sets.
ii) The second knockdown in Round
1 is dependent on the player being able
to read
Tyson's movements, being able to quick dodge, and to not get
hit.
If Tyson threw 14 Dynamite punches, his second knockdown time
will be
in the range of 2:56 to 2:59. Also, if the punches are not all
dodged,
and quickly countered, the second knockdown will not occur. If
he threw
15 Dynamite punches, his second knockdown time will be from
2:49 to
2:54. This means a player could dodge a couple of punches, not
get hits,
but still get the second knockdown. This allows some
breathing
room, but with a bit of practice, there should be little need
for it.
The 16 Dynamite punches means a second knockdown time of 2:44
to 2:47.
A lot of extra time to work with, so do not panic if Tyson
blocks a
couple of your punches. If he threw 17 Dynamite punches, his
second knockdown
should occur around 2:36 to 2:40. Lots of free time
to work
with, so you should have little trouble getting him down twice.
iii) With whatever times remains in the
round after the second knockdown,
just dodge
and punch till the bell rings. Congratulations, you are one
third of
the way there!
b) Round 2 => This round is the hardest
round in terms of difficulty, but the
second easiest in terms of
Tyson's predictability.
i) Tyson always opens this
round with ten jabs in sets of two.
Immediately
dodge to start the round, and when you come back in, dodge
again.
Now is the tricky part, you must stand there for about a
second,
then dodge out, come back in, and then dodge again. repeat
this three
more times, and he will be done with those evil jabs for
this round
(phew). Now you have a primary goal, and a secondary goal
to achieve.
The primary must be acheived before 1:30 of the round, but
the secondary
does not have to be done until 2:30 of the round, so it
can wait
for after the first knockdown of this round. The primary goal
is to get
Tyson's energy down so one more punch will knock him down.
The secondary
goal is to get a star by landing a punch extremely late
after he
has punched at you. If you have accomplished the primary
goal, you
have to wait to do the secondary goal. Now, when he is at
this stage
do NOT knock him down until 1:30 comes and he starts his
blinking.
Then you punch him, which will knock him down (and will not
allow him
to throw his four jab combo, which is undodgable). He will
fall and
then promptly get up at 1. this means that a star uppercut
will knock
him down no matter his energy level.
ii) Now the secondary goal from earlier
becomes your primary goal. you
must avoid
his punches, and land a punch so late that the game gives
you a star.
Then you dodge his punches, and you can return punches if
you wish
(it does not matter). Continue to do this until he blinks at
2:30, at
which point you must press START as quickly as you can because
it take
some time to throw the punch (he blinks only for a short
period).
Now, what happens if you have arrived at the blinking without
a star?
You have one option available (if you still would like to have
the assured
KO), and that is to land a punch on him at the proper time
during his
blinking. If timed correctly, he will land on the mat. If
this does
not work, then this strategy will no longer work.
iii) When the fight resumes, he will have
very little energy remaining. you
must be
careful not to knock him down again, or he will be TKO'ed.
Dodge whatever
he might throw at you, and take some more of his energy
if you like.
the bell will ring, and that means just one more round to
go!
If you have made it this far, you have almost done it.
c) Round 3 => This is the second hardest
round in terms of difficulty, but
the hardest round in terms
of predictability.
i) This round opens with one
of the two predictable actions of Tyson: he
will throw
a punch. He might throw an uppercut, he might throw a hook,
but either
way be ready to dodge in and out quickly. If you drained
his energy
before the end of the last round, he will fall quickly
(inside
of 10 seconds). He will get up somewhere from a 2 to a 6
count.
ii) When he gets up, he will do predictable
action number two: he will
throw a
punch. The same rules apply as above, since he can throw
either type
of punch. if he throws a couple of hooks to start, your
KO may be
in jeopardy because as the round goes on, he will become
totally
unpredictable. He is not too hard to figure out if you watch
for his
movements indicating the type of punch to be thrown, but he
does have
an ace up his sleeve: the quick jabs in sets of two. He will
pause for
a bit (this is the only indicator of the punches), but it
takes luck
to dodge out twice on these fast punches. If you somehow
dodge these
punches, he will immediately follow them with a hook, or
an uppercut
(usually an uppercut). If you have knocked him down, and
you have
not been hit, and/or blocked a punch at any time then no
matter what
he does he will be down for the 10 count!
CONGRATULATIONS,
you have KO'ed Mike Tyson.
iii) Well either he is knocked out on the
mat, or he has got up. Either
way, your
attempt to KO him is over. So try again, or go do something
else.
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-----Closing
Statements-------------------------------------------------------
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5)
Well, I hope everyone got some good use from this
walkthrough, and if you do
suceed using this walkthrough, could you please
go post on the Mike Tyson
Punch Out!! Board to let me know. Also,
on the board it is a pretty rare
accomplishment, and that in itself will make
it wothwhile to post.
If you have anything you would like to add to
this walkthrough, just drop me
an e-mail or instant messsage me on MSN (briansulpher@hotmail.com).
Once I discovered this strategy, I KO'ed Tyson
20 times in the span of four
hours. It has never failed me yet, only
I have failed the strategy by getting
hit.
Do not give up if you do get hit; you never know
when Tyson might remain down.
It is just much less likely than the no-hit method
however.
Practice, practice. practice is the greatest advice
I can give you. You must
first master all the tricks Tyson has to offer,
then try to do this.
If you feel like it, go join the KO Tyson Journal
on the MTPO!! Board at
gamefaqs.com. It is an excellent challenge,
and once I knocked Tyson out once,
I was hooked.
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